I've been trying to apply some movement routines to a few bones in a skeleton using code and then recording that motion as keyframes. My first attempt has been to apply the Lissajou Curve to a bone: for i in range(0,1000): t+=0.01 x = A * sin(a*t + delta) y = B * sin(b*t) Where t is a timestep. So, over a given time, the…
Hello my artist friends. I sit here in my cubicle and code game engines all day. Right now I am making a mobile game engine. Would someone be so kind and provide me with a simple low poly test scene thats textured and 'game ready'? Something like this is what I need…
Hi everyone! This is a general question that I hope I can get some clarification on. But I'm getting the vector direction, angle, distance, and dot product of an object. I cannot for the life of me understand what some of the output means or how I can use it to set conditions in my code for the direction. For example:…
Good thoughts! Yes, agreed, i've already replicated much of the canvas navigation. One issue i have with photoshop is that some shortcuts are handled with special code, for example dragging to change brush size. I'm building what i think is the most capable shortcut system possible. Any slider in the app can be mapped to…
Hello there I need a Freelancer who can do coding in unity,I will pay for this work.Please contact me on my personal email: archimondes1992@gmail.com will be waiting.
I'm looking for someone that knows a bit of PHP to help me code a back-end for a website. Nothing too big (I hope) ... please email me: KirinRiotCrash[AT]mac[DOT]com (that's also my AIM/iChat screenname; just replace the [AT] and [DOT] with the appropriate punctuation.) Thanks.
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
Hi all, Blender will be participating in the 'google summer of code' again this year. For those not familiar with GSoC - google funds students (university undergrads and graduate students) to work on open source projects - the student receives a stipend and receives mentoring by members of the opensource project that they…
i dunno... i would more describe a node as like... a bundle of information. using udk's material editor as an example, the multiply node seems like a really simple thing, it just means "multiply" right? but inside that node, there's likely a couple of lines of code. it's just simplified down so the end user doesn't have to…
from the link the flying monk posted take the top part of the code and put it into a custom node like this the result will most likely look different to what it looks like in photoshop due to the hdr tonemapper and other adjustments udk does to the textures. you could also reconstruct it with the nodes already in udk but…