Several artists requested access to the Crunk Car model
after watching the Channel Links video last week, so I decided to make the file
available to everyone. I believe this could be a fun model for the community to
experiment with and I plan on using it for future videos as well so that anyone
interested can follow along…
Diesel is illegal in some states in the US! This keeps car manufacturers from making diesel cars, because they couldn't sell them in parts of the country. Here in Texas, tons of people have diesel trucks, and so diesel fuel is available at well over 95% of the gas stations. Unfortunately, there's only 2 ethanol stations…
Model at a low subdivision level. Sub-D to a higher level to get the most smoothness. Cars can be 100k-200k nowadays, so using a "baked down" SubD level is fine. You can also just model at your final tessellation level, but that is probably not optimal. And yes, you will use weighted vertex normals for all assets,…
Cars were baked from HP to low with tile rust and paint and masks. You can tell if you get up close. variations were done with a tint that can be placed per instance. Some interiors are shared, tires are shared also, or use one texture atlas, some windows were also shared. For those shots your seeing the cars could have…
I would still get camera shot from the ground level. Crane shots like these are good sometimes but dont show how a person the the ground can look at a car. In car shows, car are usually on a pedestal, and not seen from the top down. Food for thought. Good luck.
The pulley mechanism in the middle of the arch makes no sense, the gondola supports that keep the car on the line would hit it, and stop the car completely. For that to work, the wire has to go over the top of the pulley, and the armature that holds the car has to curve to fit around the pulley as it passes over it. Note…
From time to time I'm thinking of modelling a car, but always fail to find good references and give up. I think the viewers recognize directly if something is not accurate on a car, or maybe I just overrate it and that's the main issue. :D I'm looking for references for exterior and interior, precise, detailed and complete…
High five back to you sir! Can you post pictures of the hi res version. that will help determine what is going on with the wheels 'thingies' as you put it. :) My guess would be they are 90 angles so your bake isn't picking them up. You could fix the hi poly model or strengthen them up in ps. Over-all I think the car looks…
Hey everyone! I'm working on a new model for school. It's a design I kinda worked up on-the-fly based on some of the tri-wheel concept cars that have been conceived recently. I've never modeled a car before so this is a fairly new thing for me. If you have any suggestions for how I can improve, by all means, let me know.…
This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…