Hey guys i'm wondering how you would go about doing this? Specificaly I mean if you make a rig which has a flowing cape on the back that is applied according to dynamics, how would this be done? To a realistic level as hand animating is ineffecetive especially for cinematic scenes. I would like to do it on hair too. Thanks.
I have both an iPhone and a Droid here in front of me... I love the physical keyboard on the Droid but it generally stops there. The Droid is a bit ugly. The iPhone is insanely intuitive. A child can use it. Which is great! It doesn't make anyone a technophobe. It's just quality design. The price points are much lower in…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Hey guys, so I graduate from school in May and I was wondering when I should start applying for jobs? Is it too soon to start now? I realize quite a few places take awhile to hear back from so is it good to get an early start?
Hello everyone, as you can see I'm new to this forum. I'm also pretty new at modelling. I'm currently learning about UVW Unwrapping more advanced things and I'm having some trouble. I'm following this tutorial: http://waylon-art.com/uvw_tutorial/uvwtut_07.html . I basically added a UVW Unwrap modifier and made some…
I am working on a mac so I am pretty limited in my resources, but all I want to do is to apply a texture to an object from Poser (as a 3DS since there doesn't seem to be any MD3 conversion software out there for mac). All I want to do is to have it as a misc_model with a simple texture over it, how can I accomplish this?
This is a weird one. I've made some grass which looks fine in Max and the material editor, but when I apply the material to the mesh it is rotated. With alpha http://prntscr.com/6mp6jn Without alpha http://prntscr.com/6mp69e In material editor http://prntscr.com/6mp6fi In Max http://prntscr.com/6mp6vf I'm sure there's a…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hello good people of Polycount, I have a large model I want to break down into separate uv-maps so I can apply separate (2k) textures. How do I do this? -I stumbled across the multiple UV-tiling method called "U-dimension" (or "UDIM") and it looks perfect for what I'm trying to achieve. But the old tutorial I found…