This is a question that I have to seriously consider, mainly because I have hopes to one day become a professional creature and character designer, maybe even an animator if time allows. But since I'm starting from scratch, I need to find some tools to make my creative career just a little bit easier. One big tool I'm…
Update : Start of Repo And getting things adjusted for project, lots of technical things to figure out, but here's a few screenshots of the progress so far We got a new T-800 Model character rigged for Unreal, but it's not fully implemented yet, but it's gonna look sweet next to the building and scenes.
Hi! I am using 3ds max 2015 and I have some problems with displacement mapping. I hope somebody can offer some help. I am learning to model some terrain, but the ratios are just not as the should be. My workflow: 1. I am using http://opentopo.sdsc.edu/datasets, open topography 30 m accuracy data to get geoTipp map. 2. Then…
Hi There, Happy new year ! I made some work during this month, so it's time to share it. This is my retopo, it wasn't really fun ..... Triangles : 8082.
Here's something similar if you don't mind, hope you like it http://www.evermotion.org/tutorials/show/8085/zbrush-create-your-own-brushes-and-paint-cliffs
urls from within this script http://googleusercontent-com.sitesell.com.yimg-com.mediatagonline.ru:8080/google.com/google.com/marketwatch.com/maktoob.com/xing.com the whole script is decrypting itself to then contact a server
http://www.game-ism.com.nyud.net:8080/?p=91 Saw this on Digg tonight and thought it was a fantastic read, especially as a fan of the game. It's something I never noticed, but the next time I play through it I reckon I will.
I imagined the game as a third-person, with the camera being close to the player, at his back except for cutscenes. The game takes place in a gigantic hollow meteorite, full of caves and canyons. These rocks I want to make are the walls of the caves and canyons. Think that maybe the boundaries of the meteorite (projected…