Object 2 - Old tape measure Model - 54 mins Low poly tris: 1,022 Low poly: UVing - 10 mins Annoying sized to pack well. Texturing in Substance Painter Texturing 2 hours 10 mins. This is a 1024 texture This is Unity packed Of course, it's worth a shot in a 512 texture too. It is not extremely bad in 512, but I wouldn't…
Ok guys I've been looking through this site for a while now and I have finally decided to bite the bullet and post some of my work here. Some of the stuff produced on this site completely blows my mind so I think it is probably the ideal place to learn more about my models. I am currently studying games art at university.…
With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…
Newer graphics cards are awful at editing models. They're optimized for smaller batches like you'd find in a game rather than single batches of millions, and expect batches to not change once uploaded. 3DS Max is pretty much unusable on my machine with complex models as there's a 1-2sec hang after any change to a model…
Hey everyone, it's been a while since I posted anywhere, but recently I got the okay to show some of the work I did for Dust 514 off and on over the course of the project as a freelancer. It was a lot of fun to work on these, and also provided me with many challenges artistically and technically that were great for me to…
I honestly dont know how widely used 2048 textures are used like a lot of people think they are. Most guns actually use 1024's. Most common used texture rez's are 512's for games today. Most props, depending on how big they are would be a 512, some times lower and in some cases 1024's. Really depends on how big the prop is…
I'm interested now gamedev. So Im guessing you set up the grid to a power of two in max kind of like fly_soup was suggesting lines every 4 and major lines every 8. So then you block out how your modular sections are going to work out only using blocks that are in powers of two. Could you have a section thats 512 Height…