Hey Neevah,let me re-evaluate everything. I have tried this on xp 64 bit, with max 2009 64bit and cinema 4d 11 with bodypaint the new plugin is not compatible with bodypaint 3.1.the exisiting plugin which comes with 3.1 doesnt work in max 2009 64bit. The plugin you get from their site, if you are using 32 bit max then use…
This seemed like the right place to put this, so I apologize in advance if it wasn't. I'm currently working on a sword for the Naga Siren. I'm still a beginner at 3ds Max, but I want to see this project finished. The handle is something I haven't done yet, as I've gone through a few changes on it and I haven't quite come…
wat? I charge $350/day and have been told i'm under-charging (also evidenced by people literally going: "perfect, start tomorrow" when i give them a quote, lol). $100-150/day is crazy low for ANYONE. If you're charging that much you're harming not just yourself, but the freelance industry as a whole. it's $2000 - $3000…
Those are the triangle counts allowed for the lod0 and lod1 models. LoD0 is used for character portrait view and promotional images, lod1 is the resolution used in the game view. Both lod models use the same texture. From Anti Mage's Head requirements we have: LoD0 Triangle Limit: 350 LoD1 Triangle Limit: 250 Which means…
Was thinking of getting one of these alienware aurora for my home office. It's Running Windows 7, do you guys think that Max 9, and Zbrush will run on it? or will have to upgraydd to Max 2010 and the 3.5 update for zbrush? FYI I don't want to upgraydd. Here are the specs: Intel Core i7 920 (2.66GHz, 8MB Cache)…
I'm actually pretty certain it's 350 triangles not quads... even though the importer accepts up to 350 quads everything on the technical requirements page says triangles. Such as 3,000-4,000 triangle limit for lod1 for an entire character: http://www.dota2.com/workshop/requirements . Considering heroes like templar…
Here is a couple 'suggestions'(means it may NOT work) (1) apply 'xform reset' and collapse the stack before you export the mesh out of Max (2) try 'Guruware Im/exporter' Default max obj import/exporter may cause the trouble... (3) Consider to download and install the latest service pack for 3ds Max (4) try 'UVmapper '…
Importing/ exporting between MAX 2009 and ZBRUSH 3.1 is a real pain. I was getting exploding meshes every time using the exact same workflow that I used with MAX 9 and ZBRUSH 3.1 - even using the new ZBRUSH export settings in 2009. After looking around on ZBRUSHCENTRAL I found that a fix was (after turning off the optimize…
I'm currently animating something that's supposed to spin. Normally, I just put one keyframe on 0 rotation and another on 360 rotation and just loop it, and that works fine, UNTIL I put the controller that's supposed to be rotating into a character set. As soon as I put it in a character set, it always resets my 360…