A short summary of the awards and announcements from this year's Video Game Awards. Awards Game of the Year – The Elder Scrolls V: Skyrim Studio of the Year – Bethesda Game Studios, The Elder Scrolls V: Skyrim Character of the Year – The Joker, Batman: Arkharm City Gamer God – Blizzard Entertainment Hall of Fame – Shigeru…
http://cargocollective.com/2bitgfx/Animation I've been an artist and animator in the game industry for some 12 years now, but this is my first attempt at an online presence. Take a look at my reel. Leave a comment if it strikes you, then maybe check out some of my work for Sol: Exodus. Oh yeah, I'm currently looking for…
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
My 1st time try concept with zbrush (this is my big mistake, really need sketch in paper first, if you dont have enought experience it will be disaster to doing on 3d alone). The result is not good as a expect (because of dealine so i cant modify lowpoly version better ). BTW it was so fun to try hardsurface, i got a lot…
I purchased MayaLT 3 days ago and I've been going through tutorials and what not trying to understand it. I figured I should take a break from the tutorials and see If I cant create someone of my own without guidance. I'm new to this stuff, I'm trying to keep the Ngons out, limit the tris, and not create wasted polys. I…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Greetings!... again... My name is Janis Eidins (call sign - Glumais). I am graphic designer with approximately 4 year experience in gaming indusrty and I'm looking for freelance job opportunities as 3D artist (or 2D artist, if you ask me kindly). Professionally worked as illustrator, flash animator, 3D modeler / rigger /…
Hello everyone, Just finished up my final university assignment. The project came to just over 200 models created within the last 10 weeks and around 460 hours during that time. A lot of the objects in the final version were created during the last half because I decided that the original version looked boring and generic.…
I've been trying to figure out how this works, but im a bit worried my UV's might have gotten corrupted somehow and im just going round in circles, either that or im just not getting the whole workflow for multiple UV maps and have made a complete mess of things. Basically I want to have a diffuse map on UV1, and an…