https://wiki.unrealengine.com/Landscape_-_World_Machine_perfect_integration -256:+256 in "Terrain Altitudes" in "General Setup" Look in World Machine at your elevation maybe you can find a Match for UE4 in this way.
I'd suggest you work at 256*256. You're only wasting time on detail that'll be smushed into nothing when you res it down. You'll be able to get a much cleaner, sharper result, something thats extremely important on hand-held consoles, if you work that way too.
I'd skip the whole high poly part, that's total overkill for what will end up as a tiny model on a tiny screen with a texture around 256 x 256 or less. Paint it by hand.
Pixel depth - assuming you are using it as a distance fade - should work fine as you had it. Bear in mind, for logical values in pixel depth, if you multiply it, its 1/Unreal Units. So 1/256 becomes 0.00390625, which should make your particles disappear over 256 units.
So I took Vigs advice and tried my hand at quick planar mapping, which took me a while to figure out but I think I got it. Here are my result. Critiques well especially since it was my first attempt at planar mapping. The normal map is 256*256 as is the diffuse.
Does anyone know if its possible to have a similar look to models in unity to having the texel lookup set to nearest in max. The low res textures im using (256*256) look blurry in unity and I would like to have a sharp pixel look to them like when the texel lookup is set to nearest in 3ds max... Any help appreciated!…
You mean detail normal maps? It's just a tilling normal map, typically pretty small like 256*256 to give surfaces a more high frequency look, helps getting rid of blurry materials.
This is the first speed texture i ever made. i wanted to give it a try. It took me a hour and 15 minutes. i used some photo pref. Hope you like it ^_^ 256 x 256
Hey guys, Blender 2.66 just got released, bringing with it Dynamic Topology sculpting, Rigid Body integration, and a bunch of other stuff. http://www.blender.org/development/release-logs/blender-266/ Overview of Blender 2.66 I've put together a full overview of many of the new features and improvements in Blender 2.66,…