If you want to know the exact albedo value for something grab your camera and your handy Macbeth chart and go out for a shoot. That will get you the most true-to-life results. If you don't have a Macbeth chart see if you can find calibrated scan data online somewhere and use that to inform your texture. If you can't find…
I am pleased to share with you some of the renders I have created of the MAD MAX - Buzzard car. I would greatly appreciate any suggestions for improvement. I came across an impressive concept design that was so captivating that I decided to create it in 3D.…
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It does look better, but it wouldn't be bad to use this to study a bit. You could probably find tutorials similar to this: [ame=" https://www.youtube.com/watch?v=BZY3I7SyLQI"]Zbrush Character Sculpt - Mutant 004 - YouTube[/ame] for every part of your model.
OMG I have the figurine of her! [ame]http://www.amazon.com/Revoltech-Fraulein-No-004-Action-Figure/dp/B0014TFI8U/ref=sr_1_12?ie=UTF8&qid=1311200737&sr=8-12[/ame]
i havent read the whole thing but i have one suggestion/comment the chain mail looks like crocheting :( http://img2.etsystatic.com/004/0/6800209/il_340x270.365218022_3h4j.jpg maybe a diff pattern?
looking for someone who can do models like this: https://ksr-ugc.imgix.net/assets/004/220/673/9ff93bf5a5676805be889d4401bd28a2_original.png?v=1438079526&w=680&fit=max&auto=format&lossless=true&s=966773f139d7e2b2044937092b2982e7 Skype = starcat42 Must have a mic Must have skype Must speak english
I'm working on a high poly model of a Jumo 004 jet engine. It's an early jet engine that was used on Me262's. Aside from the cylinders, it's filled with many 'unique' shapes and is making for a fun exercise. This is a work in progress, I'll post as more is completed. And this one of the references:
SLIVIZ said: "I have no subdivisions on the model so I used the zrmesher method to create a low poly version of my model. I then created a UV map of the low poly subtool of my model, copied and pasted it into the high poly subtool and hit morph UV to check it. The uv map lost all its shape and was basically a mess."…