Hello, I'm having a bit of a trouble, when I try to use one of the masks for edge wear in 2.0, there are some issues on rounded objects, that were never there in 1.8. Here's what I'm talking about: I can't find a good preset that gives me straight edge wear (straight running along the low poly edges)...and I can't pinpoint…
Hello friends, I want to introduce my new level with the industrial paсk ''Hangar'' game ready assets New update v 2.0 is available in the Asset store This update v 2.0 includes -Lods for geometry (handmade) -Colliders mesh (handmade and optimized) Link to Unity Asset store This pack contains industrial building, modular…
I came on Catacombs with only 3 months till ship, so I was helping with the odds and ends that still needed wrapping up. I had a blast, and I definately know how to paint hair quickly now. 8-) Here are the role playing hats I made. On the right are the old versions. Keep in mind the poor artist who made those was given…
I have a PC sitting downstairs (collecting dust) that needs a small upgrade so I can make it run most of todays games with ease. It's not the worst thing in the world, but I think what I really need is a video card, and maybe some ram (maybe a ram cooler). The thing is, I am no hardware geek.. so I need help. I ran CPU-Z…
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This is a follow up to the thread I started in the 2D and 3D discussion thread. Thanks for all the good information everyone has provided, it's been very helpful and motivating. Hi I'm currently targeting a company that is developing Nintendo DS games and this is what I'm making to show them. It's an M1 abrams, and it's…
hey guys im about to start up my next char which is going to be a Warhammer 40k dawn of war character. But my question to you guys is this. How many polys where those characters roughly (space marines) 2k polys at most? 1k? And the texture sheets, I know they had the weapons on there own sheets from the bodies but what…
Hey all I'm trying to figure out how to go about baking and applying a decal on the corner of my wall which is a tiling texture so I can still have a unique destroyed edge on the buildings. I'm a little unsure how I would go about baking something that's meant to tile along an edge, and maintain a crisp alpha so I can have…
Hello, I'm trying to setup a workflow for hard surface assets based on these steps: - hipoly & lowpoly modeling/UV in Maya 2012 - triangulate and export lowpoly and hipoly FBXs - normal map (object space) bake in XNormal - triangulate and export H3D mesh for Handplane - object space to tangent space map conversion for Maya…
I don't know if this constitutes spam or is in the wrong category but I wrote some things that maybe someone might be interested in If you've got anything less powerful than an RX 570, Substance Painter is a massive pain to work with on any resolution over 1024 x 1024. Not pinning any blame on the Allegorithmic team, I…