@Katana: Hmm thanks I'll set those units up. @m4dcow: I'll look into that. I made a similar script but they weren't bind to hotkeys. Still need to solve the zoom issue though.
thanks throttlekitty, i thought about using substance to do my textures so i will give that a try =) m4dcow, i was going to do that i just hadn't gotten round to it yet =)
You should Zremesh some parts for more performance, or use the decimation master. It allows you to mantain the details and less polycounts. As m4dcow says, 116 million polys are too much in a model.
@Autocon Thank you very much for your feedback! Your breakdown for the Madagascar environment was really inspiring! @FreneticPonies Yes sure, Thanks again! @macoll Hhh Thanks for the comparison! @m4dcow Thanks man!
do Reset XForm. Then convert to editable Mesh and convert back to editable Poly again. This should work! Also check backface culling for if you normals are flipped inside out like m4dcow said.
Hi m4dcow Thanks a lot for your reply, great advice. I've actually looked at the modular mount and blade write up and have been considering it. The other links look real good. Cheers Jim
Haha! Thanks, m4dcow! I'm glad it was something as simple as finally noticing a scroll bar and un-checking a box. I feel like a dummy but really glad I get to make art today! Thank you :)
In maya 2018 and later you can do this by ctrl+middle mouse drag with the move tool and component selection activated. m4dcow got it, but an important detail to note is that you have to be in object mode, not face/component mode.
m4dcow: I ran into this too. some odd thing about how the data is passed back and forth. Use a component mask to select the channel rather than just dragging from the channel on the sampler. Seems backward but it works.
m4dcow, I tried that ninja thing when it was called kam mapper and after 10min of use found that it didn't offer anything the default maya interface didn't already have. Has he added something to it that is actually useful?