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Buildings / Enviroment Art Unity for High Spec Mobiles. Newbie looking for recommended approach!

TankJim
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TankJim null

Hello,

Thanks for looking at my post. I'm fairly new to environment art, cheers for understanding if I'm lacking some basic know-how.

I'm working out how I approach texturing buildings for my mobile (high spec) game, I will have 15 buildings in close proximity. I'm using Unity. I'll be doing most of the texturing in Quixel suite, I think i'll also be creating normal maps in NDO (rather than zbrush / mudbox?). 

Can I use a combination of tiling textures and 'hero facades'?

Do you have any recommendations for how I approach modelling and texturing?

Should I split the model into parts? e.g

  • Front Facade
  • Exterior Sides & Back
  • Interior
  • Floor
  • Roof
  • Details

Or should I keep the whole building as one model and use a multi-part material? 

Here is my low poly block out of a building sans roof / flow.




Thanks very much for your help!

Jim

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