What a bizarre combination. First they decide to make a movie that combines cowboys and ninjas, now cowboys and alien marauders? Looks like it might end up being a bit campy, but I'm still on board for it. I like Daniel Craig and Harrison Ford, they both have very leathery, weathered faces. I think they would both make for…
Hi Polygoblin, Thanks for your feedback, I will definitely try to avoid weird intersections in my future project :) . As for the high poly i didn't use the hi poly made in zbrush. I made a new one new one in max using the zbrush one as a base and did some minor changes to the overall shape. My pc strugles with anything…
Couple things you can do. 1. Graph Editors > New Track View. Right click the title bar, pick Load Layout, Function Curve Layout. 2. Re-open the file to close the missing curve editor, Graph Editors > Delete Track View, select all Track views from the list. Then go to Track View Curve Editor to open a new Curve Editor. This…
Trying to run rebb's script but with no success. Anyone know what I'm doing wrong here? I'm thinking maybe I'm using a different version of python? import r7_vertCurvature.py # Error: Bad magic number in C:/Users/kgia1/Documents/maya/2009/scripts\r7_vertCurvature_main.pyc # Traceback (most recent call last): # File "<maya…
well first off all i wouldn't bother binding anything, just wastes time having to paint weights, even if you did a rigid bind. simply parent the appropriate parts to each corresponding bone. from looking at your images i'd say the Layout would be something like this Torso->Head | | |->Arms->Hands->Shotgun |->legs->Feet…
btw, A new version was released 6 days ago... 1.0.1.0 for ZBrush 3.5 and 4.0 Date Released: 1/11/2011 Either this new version obliterates that delay ( alluded to by Bal here and on the draster forums )... or I jes don't notice it cuz I got a really efffing fast computer. But I don't notice any delay with a wireless…
try these things; - first fix your topology a bit. - try triangulating inside of 3DSMax (good practice anyway so you know results will be the same no matter the engine/software) - check to see if low poly and high poly match perfectly. Is naming absolutely correct ? - are the HP and LP lined up correctly ? - test bakes…
Thanks for replies! As for the ram suggestion - I'm kinda with paintforge on that. 2 years of working with 4 gigs made me to learn how to manage my resources (while preventing me from attemting to do something really complex). I think 2 times that amount will be just fine for now, in case I am wrong I can always buy some…
first off... hi. welcome to polycount. :D so ive got some questions regarding this matter. are those red spots all over your mesh? or only on "cylindrical" areas? are you baking with scanline or mental ray? now aside from all that what i would think is going on is a few things. your cage is ever so slightly too close to…
I never before got any kind of motion sickness (not even in Mirror's Edge without reticle and runner vision) from games, but this makes me kinda funny feeling. The way the camera perspective shifts makes the whole level feel wobbly. You can see very clearly what I mean at 0:03 when first moving forward, and when running…