Hey guys, Gonna start posting assets from my game that I've been working the last 2 months on, and spending the whole last year learning how to do. Last year was the craziest year I've ever been through, i quit my job at halfbrick due to getting depressed with my situation there (Wonderful group of people btw, i just…
I’ve been working away at this script for some time now, but I’m still very much in the process of trying to learn MaxScript so trying to build a rather complex script at the same time is just a tad challenging. :P That being said completing this script will undoubtedly save me weeks or even months depending on the…
Hey to all, I recently went back to CBM account to spruce it up, and noticed that zoom in/expand image option has been disabled for free accounts, and that you need to sub for at least a monthly in order to get it back, this ontop of the 35 image hard limit? Was curious if anyone knew about this and if they had any advice…
Virtual Reality Programmer (m/f) Full-time, on-site Limbic Entertainment is seeking a talented Junior Programmer VR (m/f) for VR projects using Unreal Engine 4. As our Virtual Reality Programmer (m/f), you will have a great passion for 3D and VR games and how they work. You will be very interested in the current state of…
I've been pulling my hair out over trying to include in Maxscript from a variable. I want my rollout to contain an arbitrary amount of subrollouts from external files, here's what I've got so far try(destroyDialog testings)catch()rootFolder = getFileNamePath (getThisScriptFilename())sourceFolder = rootFolder +…
What makes you think this is 'dynamic ray tracing'? it's voxel based, and the only tracing I think it has is voxel cone tracing. I could be wrong, as I don't know how 2 differs from 1, but with it coming from you I'm going to want some sources...
beautiful artwork - many games which I would love to romp through in "easy mode" just to see the art. But gameplay wise I haven't come across anything that really excites me... except maybe Skyrim VR - if there's a game ("world") made for VR then it's this. But it needs a PC version.
Id imagine the error would come up there as well. Try duplicating the planes as elements of a mesh rather than as new nodes. best to see if this works first, I've seen it suggested quite a few times but as i say I havent tired it. (I never seem to work with alphas)
Update, my first high poly! Taking the model from real life advise I had a can of coke on my desk. I'll potentially texture this when it comes to learning that!. Looks good to practice with. Ill probably practice the details on the top of the can in time also. (the opening part)
So let me get this straight-- On trigger3 touched you: -Freeze player input -Unhide a replacement skeletal mesh for the player and a "fox" mesh -play the cinematic on completion of the cinematic you: -REhide the skeletal meshes -reneable input -teleport player Well, one thing that I'd do for better logic flow is order the…