I think it took me about 18 months from from zero artististic / 3D knowledge to being a contract outsource artist. Then a couple years more to hit AAA.
Has anyone used the CG Hero (cghero.com) service to get some freelance job opportunities? Does not seem sketchy or anything... Just asking for some first hand experiences Appreciated! Axel
Thanks for the options, although, I heard Remote Jobs are very Unlikely for juniors especially those without prior Experience. Also Slave to Outsourcing Companies, Pls do Explain.
Could be. I think people's asking price might drop a bit when jobs are scarce. I'm worried that a decent amount of the lost positions will need to be filled at some point, but plenty might end up being filled by overseas outsourced work. The industry is getting much more used to the idea of outsourcing big chunks of…
Depends on if its a recruiter representing their company, or a recruiter representing a work outsourcing company who is going to try to place you. If its a recruiter representing the actual studio, I would explain the situation, I am sure they have come across this before and might have an alternative for you (art test…
Big companies are slow.. We setup our new pipeline on blender and forward this "requirement" to our outsources as well. So lets see how it looks like in a few years :)
Are there any good examples of these renowned outsource studios. Also do you know of any good sites that help you find job opportunities for specifically smaller game companies.
Haha, yeah. The sky is falling. Some of my friends at another studio were effected by this as well (outsourced..) It's a shame. Good luck! Also, http://boards.polycount.net/showthread.php?t=58346
1) hire a project manager/s that knows games not "knows games". 2) make games in modules and link these modules together with people hired as "nodes" 3) outsource modules
I mean, yes lots of games companies do share data (with outsource vendors, external partners etc etc). I don't have a lot of information to share on this though.