Just to clarify again: this is going be to a full playable game? Pleeease do so and bring it to PS4. Honestly, start a kickstarter campaign or something similar. This is looking so fkcing great, people need to see and play this!
It's most surely a PC footage, so who knows how the game truly runs on PS4 and Xbox One. It doesn't look all that impressive to me, I dunno, looks like a cross gen game.
I wonder what kind of PC it'll take to run this game in ultra.... i'll prbly get it on ps4... but man.. it won't look like that i am sure. Can't wait to see a demo running on consoles.
This game is awesome. I can get in. Play. Not be bogged down with crazy mechanics or weapon systems. I wanted this more than a PS4. Some parts are hard to play because it is so funny. Buy it. Buy it. Buy it.
Thanks! I'm so excited for this game. Now I just need a PS4... Edit: On slide 96, what is that showing? Are those the tiles from the Forward+ renderer for the lighting? The same setup is on slide 80, but isn't as colorful.
* "My blows penetrate flesh and contaminate the very bones within!" Welcome home #Akuma. Now I just need #Blanka back. #streetfighter #fgc #ragingdemon #ps4 #capcom #sfv #riseup #messatsu#videogames #fightinggames
Hey Guys, First off my PSN is : mangledpoly Got my PS4 yesterday and happened to get a few EA games on the cheap. Only got about an hour with a few and a bit of time with the console: Console, looks awesome and is super quiet, not a lot there yet but to be expected at launch. BF4: Amazing for the short bit I got to play…
Topic: Death Match Specs: PS4/XB1/Current PC budgets and limitations. Physically based shaders and rendering. Extremely forgiving poly and texture budgets. Going out on a limb and suggesting this is probably a multiple-character sort of thing.
Looking good so far man. So how did you get the pictures from the demo? Did you just do a PS4 screen capture, or did you actually rip them from the demo files?
BUMP Can someone could share informations about this topic, how it looks like in 2014, on pc, X1 and ps4? Where is maximum, optimum? How many instructions should have the "base" shader for characters, environments, ground?