I would also advise using CatRig instead of the pretty old IK solvers that ship with Max. CatRig is a hybrid FK/IK system and also has a layers features that would work well for turning on/off different anims like your landing gear.
Another update on that same pose. Will add more poses in a moment tho, adding some IK to her legs, was sort of annoying to fit them to the board without IK ;P The concept pose! ^^ Almost Fixed some contrast on the textures aswell. Fixed the face too
Hey guys and gal's, finished up the rig for her, getting so close to the end i can taste it! This is a skeleton based rig and since I'm aiming for a game end budget, no blendshapes. Instead i built a library of poses and keyed them to a nul group. I decided to leave the arms and legs as just IK's due to there been no real…
v1.16 of The Rigging Toolbox has just been released. Some bug fixes and general code cleanup but more importantly, stretchy IK is now an option while auto-rigging legs and arms. The stretchy IK solution is fast and will not lag during posing. I've also improved the automated pole-vector positioning to maintain IK chain…
You want to use an HD IK solver. (History Dependent) Go to the Hierarchy Panel > IK tab and you can define joint restrictions, joint limits, and sliding. HD solvers are a little finicky, especially when you undo. But it should play fine when you hit the play button. In the IK chain you'll want to use a dummy instead of the…