ok here is a lesson for the superior and exclusive community of polycount when dealing with a newcomer to the forums in a situation like this, pretend that this the first reply to the tread and all the other buggery had not happened. "hey tulk welcome to the boards, i myself rarely use maya so i don't really know any tips,…
Things so far are looking pretty soft, lacking distinction of form. You need to start thinking of things in planes, as a collection of surfaces. Polycount is one of the best places to learn this (at least, for me it has been), because folks here are constantly showing work that essentially breaks down the middle steps of…
Here at Polycount we have a dedicated forum for all the technical talk related the tools of our trade. It's located here. I'm not trying to be Mr. Grumpy, but could we please try and keep all the discussions about 3D/2D applications and other tools and techniques to that forum? It's an invaluable source of information and…
Oh well since we're doing this: I've worked for Craneballs internally as a 3d/2d artist, later also 3D art director Craneballs is a small indie studio. I was hired 16 months ago to start working on the Overkill 2 project About 6 months before release project lead decided to switch from 2d gun overlay textures to full 3d…
Hey polycounters, besides just showcasing some of my work, i have a question. Where does 3d concepting stand in the industry? I know during el coros lecture on weapon design that he actually made a rough in maya to help him make the ortho, much like how i did this character in zbrush. Using 3d for 2d concept art can be…
Hello everyone. I am new to the Polycount forums and joined after hearing about how artists can improve their work and receive feedback, as well as find jobs in the gaming industry. I develop 2D art in my spare time as a hobby. My work ranges from texture art, graphic design, concept art and illustration, and traditional…
Hey folks! We're looking for a contract Environment Artist to help out on our new F2P PC shooter (Extraction) here at Splash Damage (south-east of London, UK) http://www.splashdamage.com/content/environment-artist-contract The ideal candidate must be able to demonstrate in their portfolio a varied degree of 3D work, and a…
Hey there Polycount! I have, as a lot of other people too, been skimming these forums a lot without showing any of my work. So I thought it's about time that I start one of these sketchbooks. It will contain mostly 2d, but hopefully 3d as soon as I have the time to do something on my free time. I do this so I can keep…
Hey guys, not long been a member of Polycount but have been trawling through quite a bit. I'm currently on my second year on a Game Art Design degree at De Montfort uni. Decided to join in with a sketchbook, would really love to become a part of the community and just have a place to share my progression. I welcome any…
Hey everyone, I'm new to the Polycount forums, so I figured this would be the best place to post my first thread. To say that I am an amateur would be the understatement of the century. I'm interested in learning about 3D modeling, but my only experience is some basic 2D work in flash and GameMaker (mostly the latter.)…