*edit* sorry I put this in the wrong spot, wasn't paying attention. If a mod could move, thatd be great. Hey guys. I'm trying to render a prop I made that has a normal map applied to it in Mental Ray (Maya 7.0). I'm using the JS_Normalmapper Mental Ray Shader. Here is a screen of what it looks like without the normal map :…
Link takes on Samus, 1 vs 1 in Basketball. I posted a playblast version (preview) previously. The version I'm posting now is a rendered version with a couple new scenes. https://youtu.be/n7kTmj-tNvQ
Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
Hi, Im looking for something like marmoset toolbag, but a program that support rigged models and animation, maybe in alembic format. I could theoretically use something like unity for this. But i think its a bit too much to learn to render animations. so im wondering if anyone knows of anything similar? so i can set up…
Hey there guys ! Do you know a way to get clear - good blue prints out of your models, without rendering a wireframe and painting the frames you need over it in photoshop I mean. This is my example as an expected result. -- same strokes, ability to choose perspective etc. Thank you, Adrian
Hey there ^^, right now Im writing a thesis about "physically based rendering (pbr)". my problem is right now I can't find really a lot of article about it and the 3 Books i found about it are quite expensive so I wanted to ask if you know someone knows some Article that are riche on informations ?
hi my 3dsmax Render to texture window seems very slow to open, I tried it multiple times changed some setting the result still same.. anyone know what happen? thanx in advance :)
The script I was referring to allows you to render your model with a wireframe attached instead of having to do a bunch of little tricks to get the wireframe to show in the render.
Hello, I'm trying to create a very high resolution render of my terrain in a top down view. I want to be able to have a super large picture where I can zoom into a tiny area like 5 meters x 5 meters and be able to see the image. Is this possible in unreal engine 4? I've taken a picture of my current attempt with the high…