Been a while since I posted here, or anywhere at all) And here is my whimsical poroject. Started as a quicksculpt, but ended up as realtime piece model
this is some cool stuff Ben, did you come up with this on your own, or is this some sort of realtime adaptation of a method used for pre-rendered work?
realtime motion tracking=awesome. mix this with a HUD, and you're set for some awesomeness. I can imagine this tech picking up in the japanese hentai industry...
Oh, man... it's like they took the intro cinematic for MW3 and made it realtime. Yesyesyes. [ame] http://www.youtube.com/watch?v=nm76b8tzzWI&fmt=18[/ame]
yeah rage was not prerendered, all ingame. we also don't have any kind of cinematic assets or anything like that all of this is in the engine and running realtime.
Abbey of Saint Gall realtime model Lowpoly and higpoly - Blender Baking and Texturing - Substance Painter 2 texture sets 2048x2048 Render - UE5 with Lumen https://www.artstation.com/artwork/zO3AQq
I need to make some glow sprites on a max scene, and I need them to be additive. But that only blends correctly when rendering the scene. It needs to be realtime and in the viewport :( Is there a workaround?
Hi guys ! There you go my last realtime model for this year Comicon Challenge on gameartisans.org, hope you like it! :) Lobo, 50 years old dude...:) TURNTABLE http://vimeo.com/15901911