Hello all! Some of you may have noticed that we’re advertising for a Lead Artist, and we wanted to spread the word through the Polycount community. Last year we released Everybody's Gone to the Rapture on PS4 and now we're looking towards our next game. We’re a small, fast, passionate team, kind of like a family business…
Per-pixel displacement at render time was a thing long before sculpting and definitely used on these late 90's and onwards films to detail surfaces. Pixar Renderman had it pretty early IIRC. So what you needed was a displacement map that contained the detail you were after. You could paint that in Alias Studiopaint onto…
Alright guys and gals, we're now open to artists interested in working up in the frigid wasteland. We're looking for very immediate positions, so willingness to pack your bags and run with it are a must. We're working on a variety of PSN/XBLA/Wiiware games at the moment, with primary focus on the XBLA/PSN side of it all.…
I'm "eXawSt" on Steam, xb1, and ps4... US-East, though not opposed to playing US-West if someone wants to. Mostly playing on Steam though. Currently bumping back and forth between plat 2 and plat 3 for standard and i think I'm about that for doubles as well. Doubles is my main game, so Im bordering diamond 1.
Thank you CheeseOnToast Also I have another question... what is the standard nowadays for next gen... I'm talking Uving. For example for BF4 on PS4 or any generic soldier game.. How many UV's do they use for the character? Like 1 UV for the head? another for pouches? If someone out there knows let me know please
I semi recently had the great pleasure to work on one of the first ps4 titles and work with the amazing team over at Suckerpunch on their latest title, Infamous: Second Son! I contributed with a few different aspects on this project, but one of the aspects I was the most proud of was the great pleasure to create Betty,…
Been a while since posting, some leaks of a mid-October release, outlined here: http://www.crossmap.com/news/tom-clancys-rainbow-siege-six-ps4-xbox-one-and-pc-release-date-news-and-updates-rainbow-six-sie-18036 ...and some fun trailer-age: [ame] http://www.youtube.com/watch?v=leVnm7UqFiw[/ame]
@ R0gu3 I was thinking about that too, so I did a bit of research..apparently it heavily depends on the engne and the type of game, but the official CryEngine 3 documentation says about 9-16k triangles for a main character, while for example Drake from Uncharted uses 20-30k.. Would be interesting how those numbers change…
i see games like Shadow of the Collosus remake for PS4 and parts of that are pretty dense. And that’s console. I currently have all my trees and foliage (including grass) LODd and set to cull at certain distances. Question is, how crazy can I go with adding vegetation around in areas? If it’s set up and optimized well like…
So the game is out on PS4, Xbox One and PC, anyone played it yet? I got the game and very excited to play it in Co-op with my brother tonight. I heard you can play through the entire SP story together, that's pretty exciting. I play on PC and it's not the best PC version ever, but it's alright. The game is a mix of Dead…