Thanks man :) That is a good question and you're not the first to ask. I've been reluctant to bring everything over due to skepticism in the benefits PBR would really bring to the textures specifically in this environment. Maybe I am wrong and can be convinced otherwise, but from the demos I have seen PBR seems to really…
Hello I am a beginner in making zbrsh materials and rendering in zbrush in general, so I followed a super cool tutorial about making skin material in zbrush ( if someone is interested here is a link ) But for some reason ZBrush doesn't want to render my SSS shader and I don't understand why. Please help :'( :'( :'(
Per: Thanks for actually shedding some light on the "why ps is crap" arguments. So basically what you want is a scriptable interface for your paint program so it behaves exactly as you want it to. Also per: In CS (I don't have 2 yet) SHIFT+LeftCLICK will select a number of brushes in a row in the preset manager, as well as…
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I want to start making some more complex PBR procedural materials that I can sell. I understand that it depends on what I make and how many but A ) where do I sell them? I have seen some on the UE marketplace but I doubt selling exclusively on there will bring in enough money to B ) cover the costs. Is selling just PBR…
Hii everyone, I am a freelance 3d artist from India...Having 2yrs work experience in gaming.....now I want some part time freelance 3d work...I look after my family business in India and can only do part time 3d work which has flexible deadline....atleast by 2-3 days....My skills include: -3d character for…
Some of the materials in DDO give different default results based on the project being spec or metal based. I'm curious, according to an article on Marmoset website (http://www.marmoset.co/toolbag/learn/pbr-practice), both specular and metalness can be PBR accurate. When selecting these materials in DDO, which version is…
A general web search for 'pbr wood tutorials' should get you some good results. What may be infinitely more beneficial is to take some time to study the reference image and try to breakdown some of the details that make it look the way it looks. For example here are some observations that jump out at me: a. all the edges…
I have a scene with instanced particles in Maya and I used expressions to get the particles to rotate randomly and I can control the speed by entering a numeric expression in the runtime after dynamics. Problem is I want the particles to start rotating at a particular frame.Is there a way I could do this? I would…
I've always been bad at UVing and lately I've been noticing I can fit stuff a lot better into a rectangle than a square. I was wondering if I was to make say a texture that was 128x128 and have 2 models taking up the 2 halves of the texture if this is good or would it always be better to have a model have its own texture…