First the mandatory introduction. Long time lurker, first time poster (apart from minor technical help). Learnt a lot from you guys over the years so thanks for that! Been working on new portfolio pieces so I thought I'd post them up as I finish them. Id like to point out that I have next to no confidence in my own artwork…
Just figured since I haven't posted anything yet, Id show off a few of the things that I am working on(trying to work on a portfolio for internships). First is a Luger, its one of the first guns that I have done. Kinda just playing around with some hard surface along with some elegant lines. The Luger was a good gun for me…
hi, Im a relative noob when it comes to modelling/ rigging characters (this is my last attempt https://sketchfab.com/models/fbf93c62a32c4f22ab07853348e7118f ) Often Id like my character to have capes or long coats, but I have no idea how Id deal with skinning them in relation to the legs :-/ Would anybody have any tips or…
Hello , I managed to get past some problems and I started applying materials to my scene object, now I added a thick scratched painted metal material to my wing object and all looks awesome apart some strange lines , the AO map looked fine and had no problems . The only input maps I added are : AO generated in Xnormal…
Can anyone tell me about how i could get my demo reel on the net? Its somewhat of a time sensitve thing so i cant exactly create a whole web page for it. Im wondering if theres some file hosting site i can just send it to so an employer can browse it, sorta like imageshack but for movies.... Id like to take a professional…
It's a case of "it depends". Here on UE5 Manny (top), the transition from soft parts to hard panels is continious, achieved with a very precise placement of loops perfectly following the transition (and therefore also dictating the ID/texturing mask, which ends up being nearly per-polygon hence very clean and robust). Yet…
Well there are many sites around with reference and pretty much gather as much as you can.You have your base model id say your best bet now is to start sculpting some in blocking it out to get a feel and keep refining.Look at images study how clothing drapes and folds and try to incorporate that into your work.Keep…
Hi Odd3sy Why are masks and material IDs two seperate things? Isnt it the same? Well my questions seemed very odd :) let my try to rephrase: i dont know how to go about when a prop needs different specularity values. So a wooden box held togheter by some metal would obviously need different values. So in this case one…
Id say the dotism style is not doing you any favors for concept art. Also the pure black parts dont help either. It does not create much definition and is holding back your shading detail by quite a bit. Your anatomy and especially drapery needs a lot of work. It seems you are going too much for minor details and not…
those look sweet! Of the ones taht id dont think are quite as solid: Throw Rock: just just glancing at it, i dont get that im throwing something, or that is a rock. Gut could use a little more depth/gore maybe some 'action' lines coming out of the sword on Shatter? Hell's Key is a bit confusing that it coats your weapon,…