ah ok. thanks, that helps a lot. when it comes to sculpting for tiling textures i never really know which method to use. not that there is 1 definite method better than another but i like to get some insight into what others do and maybe give that a shot. i havent really tried out that method you've explained (which i…
Tried it last year during E3 and thought it was fairly fun. I actually tried to pre-ordered it last week to get the key for the beta weekends but they never got any pre-order packs. It's not a typical MMO, I would say it is basically a game with a 3d lobby that you meet in to find groups. There is also some solo areas that…
The game is structured almost exactly like Guild Wars (or Diablo 2 for that matter, minus a visual lobby). You're not paying for a giant open world, you only get zones. Same with Hallgate- no persistent world, just zones. Paying a monthly fee for that is really lame in my opinion. You don't pay monthly fees for Guild Wars…
here is a simple solution. Use shaders. to bake the lighting, and for each different texture you give it its own lightmap, (for all the static meshes that you are going to bake lighting on) then use tex scaler and stick it together with a combiner. and wrap it up in a shader. I'm not sure on the exact science, just open up…
Indeed. the instance here wasn't some criminal. It was a disgruntled, suicidal kid. With some tighter gun control, its unlikely he would have been able to acquire the firearm that he did his shooting with. Perfect world though. With the "Right to bare arms" loophole still in place and the US gun lobby being pretty…
mmm Pokemon, but I could easily see that go terribly wrong. :( Battletech would be pretty neat. Advance Wars!! Mega Man / Castlevania / Metroid - keep it all 2d. Have a lobby where you get together with groups and go out and do procedurally generated missions/levels for loot to make gear to fight harder missions to get…
Hey all. We are looking for a highly experienced renderer who is capable of rendering physical products for a board game Kickstarter. Please only people with experience and work that is similar to show, apply. We need the best quality, if you don't have the best quality, I won't respond as we get too many applicants…
the animation/skinning side in max has been neglected for years though, hasn't it? at least i couldn't believe my eyes when i saw what blender can do/how easy it is to do in that regard. CAT is 2009 hype with very little development done after. character studio ... much older and clunkier. skin modifier - urgh, this thing…
Yes, that is what I mean. The converter/importer will most probably re-evaluate all mesh data to optimize the vertex/tri setup. And I think that things like handness are more or less ignored. Splitting the UVs or using a hard edge to enforce the converter/importer to handle tangent space correctly, is a valid "hack". With…