You may be planing on adding them on the cannons pass but there are two cannon noseles on either side of the door on the wall itself (the gold ones) in the concept and you have two cylindrical indentations at the moment. Thats all i got though I really like where its heading! Good work.
Hi everyone. I have been working on this mall scene for a while and wanted some feedback on it. The photo on the left is what all the models i would be modeling and the right is the feel im going for. If there is anything that you think I should fix please let me know. At the moment I am working on foilage for this place.…
The problem with putting all the settings on low, is that it shifts much of the work to the CPU, you could try a more balanced profile to achieve the best performance.
This is a warmup project for upcoming dominance war. I lack the knowledge on certain areas which is vital for the competition... if I want to make any good results at all. This is my very first human model, and first 3d sculpting as well. Not to mention I have never baked any normal maps before. I'm learning quite much…
I've made all of these materials 2 sided, so surely it shouldn't cause this issue? I can't seem to fix it. Any ideas? The meshes have cast shadows enabled too.
the first thing i would suggest is to download a ripped 3d character and analyzing their textures, how much of what you perceive as shading or depth is actually shading and how much is actually texture (hint: a lot) then there is a bunch of really funky solutions, the rimlight for instance seems to sit on a hand authored…
I made a siege weapon over the weekend and I wanted to make it have a tortoise inspired theme. This is what came of it! Here's the first pass. Things That I plan to go back and do are: Add some spokes to the wheels. Change the color of the shell, it's all a bit too brown between the shell and the wood. Make the head look…