Layered Landscape Material Setup Part 2/2 Rock Material Functions The three Rock functions that sit above the Sand are essentially simplified versions of the Sand function - there is no distance or slope blending in these layers which reduces the number of nodes and instructions significantly. Just a couple extra very…
[ QUOTE ] photoshop crashes on me sometimes when i erase stuff from a layer. 3dmax also crashes occasionally. saving is gooood =) [/ QUOTE ] The same bullshit happens to me and a few others here at work. Every once in a while Photoshop CS hates it if you erase or use the clone tool on a layer and restarting the program…
I just thought about how a lot of the times when painting symmetrical heads I get really annoyed with having to manage mirroring a head before saving them. I've never really seen many people discuss their methods so I wanted to see how smart objects would work. I think it works pretty damn well, and was wondering if any of…
Ace-Angel: "Just" greyscaling the diffuse and "calling it a day" is the wrong way to do a spec map - it's sloppy at best but I prefer to call it "plain stupid". Greyscaling the dif is just the first step of so many more. What I do is that I copy my entire diffuse group in Photoshop, greyscale it (Hue Saturation layer) and…
Glad to see the positive response everyone. New video should be up tomorrow or Wednesday. Thanks for waiting :) Did you previously use viewport backgrounds? That was my method for years, but it's completely broken in 2014 What I do now is put the ref plane on its own layer, set the layer's Display type to "Shaded" rather…
Yea... cus its rocket science =P - Select Moss02 as your brush - Set Foreground color to some kind of light green - Create a new layer, set it to multiply - Grip Wacom pen with ass cheeks - Scribble on tablet until something neat appears Optional 1: Give it some highlights - Copy the layer - Blur it a tiny bit, set the…
Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
I am making a landscape autoMaterial. I have finished most of it, but I ran into a problem. I want the transition to not be a gradient, but use the heightmap to blend between the rocks and sand. I managed to do that in a simple material, but I can't figure out how to do it to the autoMaterial that is using a…
Hi guys, while I've been busy with working at a new position at EA, I've managed to put some time aside to begin working on some new projects to enhance my portfolio as a World Builder / Environment Artist. These two scenes are both WIP at the moment, but looking forward for some input or any word so far, as I can get…
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…