Currently the school have a very strict attendance policy (I was dropped in a class after taking my finals (I completed all required work and never miss a deadline) and getting my final grade for the class (A) because of my poor attendance, I am currently appealing this), and due to the unpredictable symptoms of CRPS Type…
Awesome! UDIM is really just a texture naming convention used to describe what UV tile a texture should be associated with. For example, say you wanted to lay out the UVs on a vehicle but were finding that packing all of your shells into the traditional 0-1 tile wasn't giving you enough resolution even with an 8K map. To…
I think adam means a touch of this ... A dab of that... Sprinkle a bit of this on top... And you got yourself one impressive skytrain scene. And realistically you could get a good looking in game interior for under 1 000 polys. And if your going to do a cool ripped up, dangling from the tracks scene, then id say use some…
If we're looking "The Art of..." typed books, then The Oddworld Inhabitants book might be my favourite it goes through each of the games, including several of the cancelled ones, and discusses development and aesthetic choices. It's also really pretty. https://www.ballisticpublishing.com/books/oddworld/ Goblins of The…
Updating with more info: This mesh was made in Blender using symmetry modifier for the left/right side, since the end pieces was simply rotated. I thought this might be the problem so I applied rotation/scale/location (Blender's equivalent of reset x-form) before exporting, didn't make a difference. I also tried mirroring…
Yup - the bottom of the curve is a very important moment (again, design wise. 3D execution should never really be a problem, especially with today's extremely powerful tools). I highly recommend reading the Gundam fan artbook "Hige Fix 2" by ChocolateShop. It is a visual case study and exploration centered around the idea…
Hey good work - although I must admit when I first saw it I thought "Ballack" not Kahn, but its coming more towards Kahn. Green: The protrusion of his forehead (from his eyes) goes up a little higher than you have it. Its not much but it makes his eyes look more dominant. Blue: The curve of the eye (highlighted BY the…
EDIT: Thank you everyone for applying. We've found our character artist. Hello everyone, We are a small Indie team and we are currently working on the console and PC of our game “Forgotten Memories: Alternate Realities” and we are looking for a talented character artist to create the main character of the game. Our game…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
Link to purchase : https://www.artstation.com/a/14595434 Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks…