----------------------------------------------------- Edit: Project done! Well I didn't expect to take a break from this project for as long as I did but I'm glad I returned to it. Check out the Artstation project here: https://www.artstation.com/artwork/g8gR0E Thanks for checking it out.…
Hello! I'm sorry if this isn't the best forum for this but I'm hoping you guys can help me, I'm currently stuck in a loop of not knowing exactly how to practice so I'm feeling like I'm in a bit of a stasis. I want to be as precise as possible in the hopes that you all can point me in the right direction, and maybe help…
Greetings to all artists, modelers, and hobbyists! I have been very intrigued with game dev for a long while and find myself playing around with programming and digital art in my spare time while studying my first year of music college. I took it upon myself (after a good deal of thought) to get a bit more serious about my…
SO to start this project i wanted to redesign the character i made for my final year project, so i first looked and noted what i liked and hated about that design. so parts liked the spiky hair and split toed trainers i still liked a lot. whilst things like this made up snood jacket thing and the general colour scheme i…
Hi Brian, thanks for your comments. As this is just a first practice it is for visual purposes only, but I would like to learn how to make game ready props so I should learn the low poly modelling techniques - there's plenty of tutorials out there so it's just a case of finding the right ones - can be a bit overwhelming!…
What about just environment art and then do game design practicing on the side. Then make an indie game? I've been wanting to make indie games for a while now. I did for a while until l had to stop. I could get a job that is strictly 9 to 5. I don't mind being a environment artist in the industry. It's better than…
Happy New Year! Seems like I've got my work cut out for me. Here's a small thing I've been working on during the holidays: I sculpted the initial forms in zBrush, then used Substance Designer to add more details and create a trimsheet out of my sculpts. Hopefully I can use this practice on my next project.
so I'm up early in the morning and I decided to practice my texture painting skills. I wanted to see if I can create a decent blue metal texture from scratch with no photo overlays. I'm looking for some feedback. Color Spec Gloss Here's the texture in a Real-Time Shader [ame]http://www.youtube.com/watch?v=vU7WrSVrF44[/ame]
Another alpha-sorting option... combine alpha blend with alpha sort. It's supposed to give you nice soft-edged alpha (the alpha blend), mixed with better sorting (the alpha test). But in practice it looks like crap. You still get a fringe of sorting errors around many of the leaves. GTA San Andreas did this. Awesome…
Your source file has transparent pixels along with having an alpha channel. Photoshop should be auto-filling transparent pixels in the RGB channels as white for a .tga. It's not a big issue with the files but you'll get color bleeding when in lower mips. It's a good practice to keep a bottom layer with a color fill or…