The colon in the name indicates that this model has a namespace assigned to it. Namespaces allow models to possess identical names in a scene without interfering with each other. You can remove namespaces using the Namespace Editor found under Window > General Editors. Just select the namespace and choose Delete.
The white is a little bit too strong and washes out a lot details. So if you really want to test normal maps, go for a more neutral lighting. And for good and quick color selection decisions I would take a good screenshot to photoshop and play around a little bit.
I repeated your settings but mine still comes out more blotchy. I only sampled from the green and then hit delete or copy and pasted onto a new layer. Edit: I switched to a higher resolution image and tried selecting just the brown and it came out better.
You can move layers out of folders by ungrouping them. Holding down the "Alt-key" while clicking the "Group button" will ungroup the folder that is currently selected! Duplicating folders is something the dev team is looking in to at the moment! Let me know if you have any further questions!
I have updated the Plugin with another script! - Random Color: this script was requested by someone on the ZBC fourms. It will assign a random color to each of your subtools. This is useful when rendering a flat color pass so you can easily select your subtools when compositing. DOWNLOAD!
After a lot of fiddling with settings I've run into a problem I can't seem to solve or understand. I have no clue what causes it, it's just weird... Weirdest thing is it only happens when I build the full level, not when I only build selected Really confused...
In the UV editor you can use 'Seams from Islands', then select the seams and mark them as sharp edges. As to your issue I baked Blender files in SP in about every possible configuration and never had any such problems, make sure your UVs are fine themself.
Just under the banner, Click User CP then on the left hand side under Settings & Options select Edit Options. Then scroll right to the bottom to Miscellaneous Options text box and change the Message Editor Interface drop down menu to Enhanced Interface - Full WYSIWYG Editing. -caseyjones
Shit those UVs were hard. I don't think I've ever spent so long trying to get something projected undistorted. I had bodypaint, photoshop, and 3dsmax open, using soft select UV move in max, 3d projection in bodypaint, and liquify in photoshop.
[ QUOTE ] "Invalid City" for me. [/ QUOTE ] Fill in your name and then the city (be sure you havnt clicked in not in US yet), then it should give you an option with county+country behind the city name, click it then click the im not in US, now you should have a location selected properly.