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Blender smoothing groups fro baking

polycounter lvl 2
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M u r t t i polycounter lvl 2
Hi,

I'm sorry if this issue has already been mentioned here but I didn't find solution by searching.

I'm using Blender to model and Unwrap my model. Before I used 3ds max and textools to create smoothing groups by UV islands but don't seem to get it work in Blender. Is there a similar way to solve this baking issue and create smoothing groups according to UV islands? This is my model in Substance painter when baking maps.

Thanks!


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