I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
Ah ok. Honestly, I like Max a lot, I find it surprisingly easy to use after only studying it for about a week. The only things I don't like are that it runs like shit on my laptops, and crashes more frequently than almost any other program I've used. To avoid the possible problems, maybe I shouldn't import the transforms…
Radar Blob monster part #2. Asides from the monster, also the environment had to transform from a boring concrete monster to something more... alive. The idea was to connect the monster with the environment somehow. Again, sorry for the programmer MS Paint drawings hehe. Anyway, since the surrounding area was covered…
1.1) Yes. With some padding. It's not a bad idea to leave some free space for possible future changes. Obviously not that much, but I've often come to regret it when I left no space at all. Since not all parts of the car will change with different paint jobs, you probably could add three more paintjobs (if that's about…
I've seen some fuel cell talk about making power more localized. I think Google even has a few shipping cargo container sized Biofuel Cells that help power one of their buildings. Also there is a lot of work being done to reduce the size of nuclear facilities, making them safer, self contained because of the lower output…
Hi! I'm new to Designer, and trying to integrate it in my workflow for texturing buildings. The buildings have unique UVs and textures (so they are not modular really), but have some overlaps for more optimized UV space and texel density, and generally are similar (hangars, office buildings and so on). Firstly I thought to…
Hello everybody ! I would first like to thank you Polycount and Valve for this contest :) and to the community, a big "Good luck" to everyone, wishing you the best ! Here are some questions I asked myself for the theme. The 70's and 80's inspired me the "flashy" side with bright colors. And the dancing years as the Disco,…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
I am sure my Clarisse FX would love it if the license would still be transferable. Would work with a speed of modern GPU renderers probably and true real time view-port . Too bad it's dead .