This is one of my first environments inspired by the drakes fortune commercial (don't have a ps3). I was wondering if anyone had any advice for lighting and/or finishing it up. I still have a couple of things to texture and I'd like to add at least one more plant-life type. The idea is this is just an undiscovered cave..I…
Hey All, I've had a while at home to make some random models. I'm a huge fan of history and old things. I also like war history. I've got more contract work so I prob wont touch the cannon for awhile. Made This for a bit of fun, It has internals so can be animated. Wanted to learn a bit more Mudbox and incorporate it into…
Apologies for necroing this thread but I was searching google for tips on sculpting likeness and came across this and I found the discussion intriguing and wanted to add my own thoughts and perhaps restart the discussion. I sculpt characters with a focus on likeness. From my experiences, sculpting women is MUCH more…
Day 29 Reference: https://www.artstation.com/artwork/Z52PqX by Soff (Chili) In preparation for the final day I did a remake of my 2nd piece as I was always a bit let down by how it turned out. I think there's still things to tweak but I am so happy to see the improvement! Onto the final day remake of my first piece
Been toying around with substance painter and most of the things I'm missing so far to let it replace Photoshop for me have been mentioned sofar except one thing (or atleast I didn't find it until now) : Please, gives us options for our cursor appeareance I'd prefer a crosshair cursor without the 100% opague preview of my…
I don't know if you've done this already but if you want realism, modeling off a photograph sure helps. As for your model, the cranial area seems abit small. Texture wise, you're getting that clean cartoony look. Get some brushes and add some fine details in the skin like pores and some light wrinkles in there. Also, if…
I played the demo yesterday, on PC, with all the goodies turned on. DAMN it looks nice. The best looking UE3 game not made by Epic sofar ^^ Love that they took the time to add all the little extra polish to the pc-version, like the physics on paper, etc... The combat is awesome. I'm a big fan of rather easy but cinematic…
Thanks for the feedback but rendering with Marmoset I had to make some compromises especially since I didn't want to edit the shots. For example I wanted soft shadows because I had at least a few light sources and I cannot force the shadow catcher to only accept one light for the shadow. Sharp shadows overlapping…
I do believe a proper vector soft in texture job could be a great and very refreshing workflow. Basically vector shapes with bitmap and procedural fill + vector strokes for scattering details etc. Unfortunately nobody cared to do one really useful. I once used Xara + Filter forge plugin ( some old version that worked in…