i have a problem when i try to make a batch render in maya an it killing me so here is the issue i about to bath render i check the script editor and this is what appears Result: Rendering Completed. See mayaRenderLog.txt for information. // when i check the maya render log this is what appears 11/6/2011 Starting…
First, check out my example of what I'm talking about with "Vertex Normal Splits", in case I'm calling this the wrong thing: Attachment not found. Sphere #1 on the left was converted to a poly, and detached to elements on the top/bottom hemispheres. Sphere #2 has Edit Normals thrown on to show the vertex normals being…
Thank you for the information. 2:30 for a 500mb mesh is somewhat slow but not completely unexpected. Of course, with a 2GB file the load time will be longer still. I would be curious to time these files myself but there probably isn't anything out of the ordinary happening. When a mesh file is loaded into Toolbag, there…
Hey all, So I bought a new Perception Neuron mocap suit to help with my indie game and it's fantastic. Only problem is I'm getting some really weird results when I import the mocap data onto my biped. I'm posting here because the Perception Neuron forms are pretty much dead. When importing BVH data onto a biped in Max…
I have an i1 Display Pro for calibration. I think 6500K is too warm/yellow and I personally prefer a cooler tint. But if everyone uses 6500K everything will look too warm on other displays. How do you calibrate your display and at what color temperature? What software is everyone using for their calibration? Wide Gamut:…
Hi 3dLee, I'm always happy to see more Cryengine projects. I really like your goals - I've been thinking about doing something similar, as my current project won't be released for a while and having something to put into a portfolio would be nice. I don't have many crits at the moment since you have obviously just started…
@pxgeek yeah that is same portal I went through. It is more likely a bug than intentional but for the big shots I just assume intent by default because they'll lie about anything and everything. i was only activating zbrush for a small task that i was able to do in maya so i don't care that much to deal with it at the…
Check out the god-aweful c_ models they have been producing lately. They are a combination world and view model with NO LODS (wtf valve?) Then you have to consider alot of these models may be combined on screen at the same time, such as the spy revolver, AND watch at the same time, and to top it off the two alternate spy…
If your lights cast shadows setting them up correctly will speed up your render times. 1. Try not to cast shadows using omni lights; they are equivalent to placing 6 spotlights with a 90 degree field of view. 2. If youre rendering a scene with a lot of lights dont try and set them up all at once. Use Tools>Light Lister…
I know this thread is ~2 years old but I found it while trying to solve the same issue. I thought I'd share the solution: The trick is to ignore the "Angle of View" measurement in Maya and instead copy over the focal length. So for the default Maya camera you would use ignore the "Angle of View: 54.43" and instead use…