Hey thanks guys :smiley: Yeah now that you mention it some of the pieces need some softening up, perhaps even some bevels. That's one of the things i need to watch out for generaly, not making it too sharp & "edgy" :p
Here's an update: Been moving a little slow on this so far and there has been a slight change to my original idea. Instead of an old fashion pinup girl, I will be doing a more modern, edgy pinupy girl, kind of like this:
No, Insert Edge Loop is a dynamic insert, you can click and drag on any edge to slice a new loop through the related edge ring (if any). Clicking and dragging slides along the edge (in the same way the Split Polygon tool does), using the snaps you've got set in your preferences (default is a 50% snap, but you can set…
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…
Decided to go and make this little tiny, weensy little camera. Its a beast of a product with some nice design methodology, combining hard industrial design with a softer consumer focused edginess. I will be combining the designs of multiple different generations of RED cameras but the overall shape will not change much.…
awesoem, its looking nice. So regarding the HP edges, i think u can reduce the crease value a little, to make the edges just a little bit softer. not too much tho. Texture wise the gradients and the edge wear is looking great. I would go and add gradients to the shells too, front to back. Here are some oportunities to get…
is this udk? some of the renders are really edgy, u may to avoid that, the textures are a bit too flat u need some variation, the design works well, expect the tail inside skin, i guess mermaids dont suppose to have skin there
thanks for the advice, yeah i tried to make stuff as edgy as possible for now since some is not really more than laid out...i have no clue what it is, part of an industrial scene im making...looks functioning and logic..whatever it is :)
the big tube things could could use more polygons in comparison with the rest - they look to edgy. looks very promising from the visual style, I like it it has the touch of 70's/80's clean scifi (with white and brown)
This is good work. I have a few pointers that could help to push it but not much time to elaborate, so here's a paintover. Basically you could take some mass off his face and make a few things droopier. People tend to noticeably lose mass on the temples and forehead, the jaw also retracts a bit because you lose bone mass…