You can always do a single 2:1 ratio texture map at a resolution of 512x256 which should still conserve texture memory (and draw calls) compared to a 512x512. That being said, I agree with @Deadly Nightshade and think you can probably fit this all into a single 1:1 square effectively by mirroring more of your mesh.
One thing nobody has mentioned here which i find really strange is that not to get too hell bent on getting a job purely as a game artist. If your really that keen to be a 3D Artist you can do things outside games.... Architecture (lots of money to be made there doing pre-visulization), You can work in 3D cartoons/ movies.…
that's some nice tight detail. looks good, its a nice piece to test your displacement workflow on. actually with hires textures they don't do it like that, one big map. and you can have upwards of 400k of texture space on a film creature. that would be one big ass map what you want to do is take a shot at using multiple uv…
I didn't like that players always had to throw away cool guns because they didn't have enough ammo so today I added two slots for ranged weapons. To switch between weapons use TAB. I need to think about the controls and improve the "tutorial" some day but untill then here are the control scheme: Mouse 1: Melee Attack Mouse…
wanna read something funny? http://en.wikipedia.org/wiki/Godwin%27s_law "Godwin's law (also known as Godwin's Rule of Nazi Analogies or Godwin's Law of Nazi Analogies)[1][2] is a humorous observation made by Mike Godwin in 1990[2] which has become an Internet adage. It states: "As an online discussion grows longer, the…
I have just 4 cores here. I can see via Taskmgr that CB (feb7) is using all four, which is great. I get a consistent crash: 1. Load a 2048x2048 normalmap TGA. 2. Go to the Occlusion tab. 3. Click left and right on the Intensity slider, once every 1/2 second. I can click about 10 times before it dumps me to the desktop.…
Hello there, Bugless Bytes is a team of indie programmers and 3d artists that is working on design and development of an android game, which is basically a drone racing game and we are done with programming and modelling part for our 1st demo release and now willing to move ahead and work on 2D part of game. We are…
We are happy to announce that COR Project will be releasing its first version to the public on June 24th of 2005. We are planning to have five COR servers up and running by that time (2 East, 2 West, and 1 Mid-West). But that is not all; we are also having a live streaming presentation and launch party! If you are in the…
Hey polycounters, I am having an issue with Max at the minute that involves my UV channels for setting up my lightmap. I used to use Maya and setting up 2 separate UV channels was easy and when you clicked between them the UV layouts were kept however you laid them out for each individual channel. I am having a couple of…
Hi all.I did Landscape Outer Mesh Pack for UE4 Marketplace. Please go give them a vote! https://trello.com/c/HYhwljlH/358-landscape-outer-mesh-pack - VIDEO - [ame] https://www.youtube.com/watch?v=gxY33KWzFFU[/ame] - Description - - This set of Landscape Outer Meshes is perfect for filling out the background of your next…