I'm looking for an easy way to adjust the max cage offset of dozens of bake groups all at once. I'm guessing the easiest way to do this is via python. Does anyone have any insight if this is possible?
Hi, I was wondering if someone knows if there is such thing as an MR arch & design AO global toggler for all the "AD" materials on the scene. This will be very usefull instead of manually setting every shader or desactivating each shader AO. I want to make some tests on whether it is more fast/precise to use this ao…
I'm increasingly finding situations where it would be benefitical to pick up mel or python. I need some help with something, and hopefully I can study it.I have a few hundred objects correctly named in Maya. I need them all to have their own duplicant of the shader network, with with a name that matches the object's. An…
I want to access the reset option inside a custom attribute. I look at the code like this: <p>def=custAttributes.getDef $.modifiers[1] 2</p><p> custAttributes.getDefSource def
</p> if I try to look for it, I find that I cannot find it! </code></p><pre…
Hi Pc, i'm in desperate need of a similar technique to get a functional and easy "path deform deformer" like in 3dsmax in Maya. Everything i've tested is pretty ugly and / or kind of innacurate. I need to be able to deform a mesh with a curve : have tried bend, latice and flow path... But with no result. Maybe it's from…
Hey guys! Wanted to share this simple yet handy tool to quickly align objects or components to world axis. I made a marking menu to quickly acces to the desired axis with a hotkey. If you are interested I might upload it soon.
After unitizing all the faces on an object sometimes the UV shells will be created facing V up, and some times they'll be created rotated 90 degrees U up in the UV editor. Is there a way in Mel to query if they got rotated so I can then rotate make them face the correct direction. I only need to do this on a single face or…
Hey guys, I'm having a weird problem with a code. Actually code itself runs and works well. But when I try to put it in a procedure, it says "undeclared variable" about a variable that I only declare and use in that procedure. Here is the code: (it is the $selVerts variable in tokenize row that it says undeclared. and also…
I tried running script on a couple primitives and the condition on line 25 seems to never been met. It's only looking for a vertex that sits exactly on (0, 0, 1) coordinate? Can you explain a bit what you're checking for.
Hi there! Right now I am hard-coding a piece of code, and I dont know almost anything about mel (but i am trying) The thing is I want this code works for any cam i have selected, right now only work if the camara names that way setAttr "cameraShape1.filmFit" 3; setAttr "cameraShape1.overscan" 1; setAttr…