hehe just ctrl+drag outside of the model (just select nothing) and that'll get rid of the alpha mask that you accidently painted. Be careful when your working though. be sure to work each division level to its fullest before moving on. Good start.
I always remember the bird is the word from an old Natural Selection map called 'Bird_Seige' or someting. It was a pretty fun map, but while you where waiting for people to join or pick teams in the ready room, it just BLASTED BAHBAHBAHBIRDBIRDYEAHTHEBIRDISTHEWORD over and over and over and over...
Vig: Maya has a "batch bake (mental ray)" option, and you can choose to bake occlusion to a map, or directly to the vertex colors of the selected mesh, which is quite nice. You get the same result using Eric's method in Max, but it is a few extra steps.
how bout using your eyes to select HUD controls activating them with voice commands. Or to make game characters able to look you directly in the eye. Or for teammates to follow your gaze to see what you're looking at when you make a sudden motion.
I too had hurdles with the triangulation initially, but I solved it by baking it to a quad only mesh first using the "bake from multires" setting. Then I would to a regular, selected to active cageless bake using extrusion set to 0.000001m and stacking the triangulated mesh on the quad-only mesh with the normal-map, and…
Looking for software where is possible to edit multiple textures at same time, mostly i need to move edges on baked maps, photoshop doesn't fit for it since it doesn't let to edit multiple layers at same time. Tried affinity photo, but i couldn't figure out how do i even edit selection.
Hey guys, I have been working on my game since a year ago, as I have started to do the lighting in the scene, I have noticed that whenever I select the lights to be static and bake, they simply disappear from the scene. So I guess the lumen does not support bake lighting. This leaves me to assign all lights (mainly rect…
Level03D - Restless With the recent submission of Gold state, I've decided to take a break for a few days and did a few things on Sunday evening and today morning. Below were the set of trees I made for a group but decided to utilize the resources in my game as well. The tree set that is 3800 tris each (Yep, I SHOULD…
Hi guys, when I use the 2d paint tool on a new layer to scribble over an object on another layer it switches to that layer rather than having the scribbles stay on the layer I had originally selected for the exact intention to stay separate.. Anyone know why this is happening and how to fix this annoyance? thanks
so say i got a object made of a shit ton of objects, and i want to delete all the polys that are on the inside of the object that can not been seen, i dont need the mesh to be seamless or anything. just all polys that are completely hidden inside the mesh selected so i can delete them,, anyone know of somethin like that?