Hello. When I use isolate selection (ctrl+i) in Maya 2016 it isolates the object i'm working on. As soon as i switch to vertex or edge mode, only the faces connected to the selected vertexes or edges are selected are shown. This makes it hard to work with isolation mode. How do I make it so the whole object that's isolated…
Guys, I've been using Maya 2017 for a while and have always used a simple MEL script that moved my object to the origin, froze transform and then launch export selected so that I could export it to engine, but here at work I'm using Maya LT 2018 and for some reason export selected doesn't work. I can't find any…
Hey all, So I'm loving the snap settings in Max 2011 now that I've gotten used to them. Very handy to be able to snap to grid or verts etc. One thing I don't know how to do, nor if its possible is to snap a whole selection to the specified setting. For example, if I'm using snap to grid, is it possible to select a whole…
Hi, I've just started learning this software and I'm trying to do something extremely basic: Scale my selected faces from the center of the selection. But it's putting the pivot only ON one of the selected objects and moves between them when I mouse over. Please tell me I don't need a script to do this as well :poly142:…
select the object, go to motion panel on PRS params select position which should throw up the Path Parameters rollout panel from there you can set the % along path value. or type in $.pos.controller.Path_Constraint.controller.percent = 25 into max script listener window follow by enter
While working in 3d max I sometimes find that my selection tool turns into circular selection and I don't know why. I have checked the hotkey for circular selection and its blank so its not like im accidentally hitting some hotkey. This has happened since version 7 so its not a new thing, I just havent been using max much…
hey there, I'm back again with another problem I'm having which I cannot find an answer for on the Internet so I need your help again.. I'm trying to create a little script to help me creating simple symetrical objects by creating a mirrored base object. But I'm stuck on not being able to select certain edges to do…
Hey all. Total Mari noob. I've been following some tutorials on Digital Tutors and starting to learn a bit about Mari. One thing I haven't been able to figure out is how to create a new layer from the selection (CTRL + J in Photoshop). I want to be able to select an element in my Ortho view, create a layer from said…
Ok, I'm cleaning up some folks work, there's a model with lets say about 20 different textures on 80 or so different objects. Now many objects share the same texture but not the same material name so there are duplicates all over the place. I see select by Material, and that works to grab the objects with that material but…
This script to build bones based on selected objects works perfect if you are going to use it only once in the scene. It gives error when using it again for the second time in the scene, apparently it is the way your array is built, as I do not have enough knowledge to solve it public here the question. Is it possible to…