wow, thanks for the fast responces. Uh, somehow i got the suggestion that Poop made work. Is there a way to get rid of mat IDs? So i can use that number again to organize my selections better? I think i had some mess ups when trying to use 1 and 2. If i can clear those to try and get things right, it would make it easier…
Howdy! Support team here! Hmmm, chances are that you just copied them in your DCC and they are still the same object with same UVs and same material, so even though they are in separate BGs, that’s an expected behavior. The idea here is to select both wheels and unwrap them together as one. After that, go on with your…
I started a horse project: firstly because I love horses, secondly because they can be a challenge to get right, and thirdly because I've seen one too many fucked up horse in a game. I chose to represent a local breed, the Breton horse (specifically the 'postier' subtype), as I haven't seen a lot of working horses in games…
Hello folks. First of all I'm most likely not a member with a big name on here but i wanna change that and most of all i wanna help newbies to learn 3Dsmax since i know how hard it was for me-so i made this ''most Importand 3dsmax shortcuts cheat sheet'' with the default hotkeys of 3Dsmax. I will write it down here and…
Hello everyone. I'm having an issue with my normal maps. This isn't the first time I have had it either. As illustrated below my meshes are projecting onto one another. I have no idea why. I followed EarthQuake's "You're making me Hard" thread. All 90 degree angles have cuts and I am also using the script from this thread…
Gents, I was wondering if I could trouble you for help on another Maxscript question. My progress on the flipping tiles animated bumper is going well but I have hit a snag. Below is the section of code that I am having an issue with: select $Tile_*GTiles = $ as Array--print GTilesclearselection()select $WAVEnumfaces =…
Hey guys, few days ago I've shared one of my personal script to the community via Gumroad, called Turbo Chamfer. It'll help adding Chamfer Modifier and TurboSmooth Modifier to the stack with a predefined setting and properties, besides that, it also remember those settings the next time you apply TurboChamfer after you…
Hey all, I've been using this script that I threw together for unwrapping cylinders quickly in max. Basically combined a couple of frequently used commands together so that it is just one keypress. As well as solving an issue I run into often in max cylinder unwrap where it staggers the edge along a seam or doesn't weld a…
Okay then maybe your n-gons wheren't planar? Luckily blender has select similar: normal or coplanar. (Strange thought: I wonder if different flat or smooth face shading influence normal baking.. never came across this.. does you have different face shading?)
Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…