Hello you lovely people. So basically when I paint on certain sections of my terrain, it just breaks. It lets me paint on other sections. This varies by texture. http://prntscr.com/6lstem Any help please? Thanks!
Hello Polycount mates. This is one of my first tries making low poly hand painted texture. Tell me what you think please :) [sketchfab]2bec5b1e99e347a2b7b04760f1cbe7c7[/sketchfab] Low Poly Hand Painted Axe by MasterBeard on Sketchfab
games mags reminiscent of things in print in the 80's make me tingly. i love a good hand painted cover (or as close to hand painted as we're gonna get, which is photoshop. damn you, dhabih eng) congrats lee and gearbox! those screens are beautiful, tight color schemes, and someone finally did a game alien justice.
Hello, I am testing out Substance Painter atm. I have a mesh with UV textures (UDIM-s) I noticed that when i make a brush stroke Substance Designer hides all other parts (other UV tiles) while i make the paint stroke. Is there a way to paint without loosing other UDIM tiles when making paint strokes?…
Right now it doesn't look too much like wood, and more abstract instead. I don't think it's the lack of fine grain that is making it look flat. You're painting with a really small brush too quickly before you get the larger things done. It looks a bit like there are 2 planes and one is floating above another. Try not to do…
1. Format dropdown, choose Code. 2. Paste some code. 3. Preview (looks OK) 4. Post Reply import MaxPlus somethingHappened = False def doSomething(): global somethingHappened somethingHappened = True print "I sleep all night and I work all day!" def printAction(a): print "id ", a.Id print "button text ", a.ButtonText print…
When I click on a mask and Paint Custom layer, it doesn't show what I paint on the document. I can see it paiting white or black in the Photoshop Layer Panel. Any idea how to fix this issue? It seems to be all my layers with masks. Even if I create a new layer, the custom mask I create does not show up. Thanks