Hi, I would like to know if zbrush have the same brush preference as photoshops brush "Transfer" setting? And what more brushes/settings do you use when you create that hand painted feeling inside zbrush? Thanks for any feedback!
So since my job has molded into more of a design position It's been a good year or so since I've opened up a copy of photoshop. I was never that great at digital painting so I've decided to start practicing again and see if I can't do something non assy My main focus here has been texture, I obviously haven't gotten to…
Hello Polycount, I am currently working on creating a hand painted night elf from WoW and I'd like as much feedback as possible to help me get the best result! This is the current WIP feel free to share your comments. Diffuse only Images
Greetings everyone ^^ I wanted to share some new assets I've just finished for my characters and creatures. I've put them also on Gumroad and Artstation Marketplace, just in case you need some organic and hard surface stuff to make work faster. I hope they can be useful! Thank you ^^ https://gumroad.com/l/DutrA…
Helllllo, I'm wondering how can I use a feature known as "bumpmap painting" or "bumpmap projecting" or whatever in Sculptris. This feature can be seen here: https://www.youtube.com/watch?v=uFzgy5mrvh4 Is there anyone that knows how to enable that step after step? If yes, please reply me with the solution. Thank you! EDIT:…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
Hi guys I am working on a real-time character and I am kinda struggling with the hand painted/cartoony texture look. Here are some concepts I made for this guy: I am also quite new to +15k polys modeling, is this topology acceptable? or does it need major changes? any tips/help would be greatly appreciated! feedback will…
Hi everyone, I am making a room with wall pieces that are copy's of the same static mesh. When I vertex (try to) paint every one also receives it like they are not copy's but more like instances. Does anyone know how I could prevent this from happening so I can make different details on different parts of the room? Thanks Z
Secondary arms done @artyom_armashov Thanks! Hand painting is definitely fun! Can't believe I used to paint textures in photoshop back in the day. 3DCoat makes life so much easier!