Hey. Im big fan of ancient Rome and in particular of the game Ryse Son of Rome. Even after 7 years game looks incredible! I admire people who made it. I choose concept from Karakter (thank you!), which they did for Crytek. In general, no changes, except for cut off parts (to get in the correct aspect ratio), which I will…
Hi there ! I started to work on this guy during a Zbrush class and he was first supposed to be a "no brain sculpt made only for fun". But then, I decided to use him to experiment on character creation workflow (and especially on how to create good looking diffuse and normal maps using Zbrush and 3DSMax). Here's the new…
Really quick update of some blendshape sculpts. The updated metahuman pipeline calls them expressions and there are delta maps in the skin shader for the animated normals. These delta maps are essentially compressed normal maps at low resolution to keep memory small. I have no idea how to use delta maps (I think it's to do…
I would start with a fresh set of bones, it looks like the string limbIK bones are scaling in a weird direction and the solver is sliding off the end of the chain and it isn't fully extend, that is weird... Did you scale the bones? Because that will cause problems. Remake the string limbIK bones. Select the Bones create…
Hello there, I'm Niea and am new. Im not a professional by any means but I do dabble enough in first person 3d animation to desire some feedback. Anywho, this thread will deal with the evolution of a new crossbow model and animation set intended to replace the crossbow in Half Life 2. I decided to keep the cobbled together…
UPDATE!!!!1: Real-time Hair Finished C&C Mandatory! ;D Original Post: I am self learning and trying to sculpt a realistic scandinavian male face and this is my first face... Please critique... I am at a place I have seen it for too long and I know there is something wrong but I cant tell.. :/ I am aiming for Last of Us…
Had some time to work on the Sci-Fi Girl, did the lowpoly, baked and started texturing (mainly base colours and AO so far, been learning Marmoset for the day). Also posed the character in Zbrush but I seem to be stuck with copying and pasting the UV's (they got lost), so unless I can find a solution I'll just create a…
Hi, this position has been filled. I really appreciate the people who reached out. Hello artists, I am looking to hire a hard surface modeler to create a rigged, 3D model of a vintage exercise bike. See screenshots/youtube link below I actually do not require the entire bike to be modeled. I am most interested in the green…
Ah I see. I didn't see the reference at first, but it does have the same waviness to it as your model. I think you should get rid of the vertical grains you have on the gloss then. These make the wings look more like cardboard as it looks like that's where it folded (red). You probably want to get a tighter and more…
Looking for feedback on my first completed character sculpt. The idea is for a Bruce Timm style Harley Quinn model with the Batman: Arkham Knight costume. I wanted to create something just realistic enough to make the costume believable but still keep that character style of the Batman animated series. This is for a school…