Thanks everybody for the answers! At the moment I didn't find a solution, yet... I hope to solve this not later than tomorrow... Thanks man :) Maya 2012 I do need tangent space normals and you're right, it is a headache... I'm reading the threads (those and others) and trying various solutions but I'm still stuck... Thanks…
here's a few things that work for me: don't try to learn anything academically. just set a goal and only learn what you need to solve the problems right in front of you. don't try to learn anything "the hard way". Only learn the hard way as a last resort. Hard way = trial and error. First thing I always do is check and see…
LightBox Interactive is currently hiring for the following position: Character Animator: Luxo jr. Muybridge. Nine Old Men. Miyazaki. If that got your attention you are looking in the right place. We are looking for an animator that can bring style and life to our games. If your sole purpose in life is to lay down…
[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…
I'v been getting into Zbrush modelling a lot recently and while many problems I have managed to find out about on my own this one I just don't know how to solve. The Character that I'm working on has small detailed parts such as fingers and toes but because there so close to one and other they keep melding when I use the…
Who's playing? I picked this up Tuesday, and am having trouble putting it down. The graphic style is very similar to Wind Waker, and includes the ocean travel. All the controls are performed with the stylus (with the occasional button pressing). I was worried I'd get killed in combat at first, but have quickly found it's…
Considering this guy is done. Hope you guys like it.Thank you The marmoset viewer is here https://www.artstation.com/embed/3691311 or the sketchfab viewer is here https://sketchfab.com/models/a9f76c98734d4ded8f6806e3ef26c20c
Hi ppl, I just wonder what solutions there might be out there to solve this case, if you wanna change a character rig (esp. mgear rig) after the animation has already started and animators have already produced animations that you don't want to put in the trash bin... Since (as far as I know) iterative work is quite…
OK so yesterday night we had to send some test builds to few of our friends and colleagues and at the last moment we faced so many troubles that should have been taken care of before. Nevertheless, So one major issue was the endless tiling of the terrain mesh. Its a flight simulator game so the plane flies over an endless…
Kyle_butler> Well at least you're not limited to the viewport capabilities. This often gets in the way of my creative shader ideas using Maya native shaders. If I was you I'd go with ghib's suggested method. To me this method sounds manageable and you won't have to hassle with all too many normal maps. Instead you have to…