Some further tweaks to the post process and lighting - since I'm still running the same hard-ware that I had 8 years ago it seems like I can't utilize all new UE5 features (increasing the light source angle will cause major dithering artifacts), but I managed to get a slightly cleaner result. Trying to avoid any color bias…
Does anyone know of an existing plugin/generator that will take a custom flow map, and use that flow map to generate and guide procedural markings/strokes so that they follow a direction in general? And would that above description need more explanation? For example, let's say I want to procedurally create noise-brush…
Thanks Gooner/Whipper_Snapper! Gooner: Yeah I hear you, it's tough to find time to work on personal projects no matter what... I can list a few things that helped me: - Working with a buddy makes it much easier to get inspired and enables you to split work. - Sometimes when I knew I was going to have a busy week I'd plan…
I've begun to try kismet instead, just for prototyping, and now I cannot even get that to work. I am trying to do just a simple "up" swipe in the z-direction in UDK Mobile utilizing kismet. I've followed both examples given by ffejnosliw and m00t at this link on UDK's forums:…
Update: 19/04/2013 Original post follows. _ Hello! I'm currently working on a cyberpunk-esque environment scene, which I intend to make my flagship portfolio piece, so hopefully I can get some decent crit to help me along the way. Bookstore The first part of the project I'm focusing on is creating the exterior and interior…
I am just not getting it. I have been looking at the armor in Mass Effect, and some of the ships in the new Trinity System for EvE Online. Thin and deep lines denoting the segments in machinery or armor are everywhere; additionally they follow the curves of some very anamorphous and organic shapes. I am pretty sure this…
I'm following the Modo Steam Edition tutorial here. I finally got to the point of baking out my maps, and I'm having some pretty big issues with the Normal baking result. Despite following the tutorial step-by-step. Normal baking is a complicated process, and I know I've made a mistake somewhere, but I absolutely cannot…
Hey everyone. This project I'm working on is towards my final project for university. The concept is by Hong SoonSangsoonsang world studio. https://www.artstation.com/artwork/o6OYO I haven't followed it entirely as I have my own preferences/ideas that I would like to add. Also I changed the gender. Girl to boy.…
Hi guys My idea behind this skin was the nebula. I got the idea from the cover art of Douglas Adam's novel, Life, the Universe, and Everything, as I was researching some retro Sci-fi concepts for this competition. The following was the process I took to create a nebula, in Photoshop, Followed by an early concept of the…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…