Update: 19/04/2013
Original post follows.
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Hello!
I'm currently working on a cyberpunk-esque environment scene, which I intend to make my flagship portfolio piece, so hopefully I can get some decent crit to help me along the way.
Bookstore
The first part of the project I'm focusing on is creating the exterior and interior of a bookstore. The idea here is to combine the victorian/edwardian architecture with something that's a little futuristic (the idea is to create a sort of ad hoc style)
I also plan to create the following:
- Street props
- Buildings in the surrounding area (fa
Replies
Are you going to have hologram signs?
@GrimFiction: Hologram signs you say? No cyberpunk scene would be complete without it :P haha - I have added a couple of 'TO LET' holo signs and plan to add more, but perhaps combine it with large electronic billboards and traditional posters too, so there's a good mix.
Not had a great deal of time on this due to work, so just small update.
Gotta add one more sign just above the main entrance, not sure what else to add though as the reference I'm using for the old style building is pretty basic, but I might do a little improvising - any suggestions would be good though
Please keep updating as you continue to develop this. Seriously, please.
Added a few street props to the environment and more 'glowy' signs to give it a sci-fi-esque look. The fountain looks a bit shit tbh - it's an old model I made which I'm using as a temporary centre piece.
Crits and comments welcome
The collection pool for the fountain seems awfully small, and the square shape seems very odd when combined with a round fountain.
@DWalker: Cheers for the advice. I've done just that, but I don't think you can see it in the screenshots below (I will post better pics in the future)
Another little update:
- Changed the windows
- Changed the fountain
- Changed the ground textures
- Adjusted the textures for holographic signs (scanlines and transparency mainly, which you probably can't see in these screenies)
- Adjusted the directional light
- Blocked out the surrounding area
What do you guys think of the fountain? Do you prefer the new version, the previous version or neither?
Next step is to polish some more of the existing models in the scene and also I'm also going to make a start on the building next to the bookstore, which will just be a facade.
As always, any comments and crits are welcome
P.S. I've also started to blog my work on a facebook page, which I invite you to like/share/etc (if you want that is).
Ibrahim Wahab - 3D Artist | Facebook
- Ibrahim
I've temporarily removed all of the surrounding street props and buildings so I can focus solely on the bookstore, considering that is supposed to be the focus of the scene.
I decided to increase the size of the bookstore in terms of width and height. I prefer this new shape and size; I think it makes it look more interesting than before and also seems a little more futuristic (At least I think so).
As always, comments and crits are welcome
The vertical portion of the movable frame for the windows looks a bit thin, but that might just be the viewing angle.
You might want to create a blinds texture to place slightly behind the windows to reduce the number of interiors you need to create without being too obvious about it. A few simple variations - closed with slats one way, closed with them the other, partially closed - will let you have variety without too many headaches.
edit: also you can try the bump offset, on udk(it is the parallax) for the curtains in the windows is something like this->
https://www.youtube.com/watch?v=bFL0PcS1n_E
I'm on working on those improvements at the moment and hopefully this will add a bit more realism to the building.
Also, thanks for the vid!
Crits and comments welcome
http://vimeo.com/97720866