I love things like these, I just tried rt_break and its kinda cool, although I very rarely break vertices. I like the create shape from border and the detach to element without a popup window asking if you want to detach to element or object each time. It doesnt seem to do anything in edge mode though, I replaced the edge…
Hi! Checking the lowpoly in Blender with the Normalmap applied, there are similar shading errors as you show. How does the lowpoly + Normalmap look in Toolbag? Did the shading of the lowpoly change by any chance since the bake? That said, I agree with gnoop on improving the lowpolys' shading. Hard edges at steep angles…
@2busychild Thanks! You are right, it works with windows Ink turned off in Wacom properties. You can create an application preset for Topogun to turn it off. Does anyone know if it is possible to set the 'distance tolerance' Togun? I mean how close your cursor has to be before the vertex/Edge/Polygon turns red?
is there a script that makes the normal a cross product of the 2 longest edges attached to tem? would be cool for making the look of campfered models more acurate because the 2 longest edges are usually not the campfered edges and so it looks like unsmoothed in the middle and the campfered edges alone make the smoothing…
When using the Connect command, for any given selected edges(s), how can you predict which direction the "Slide" setting will move the connecting edge? Is this some arbitrary thing Max chooses based on the selected edges and their relationship to one another, or is there some inherent property of the edges that can be set…
If you're rendering in V-Ray then why not just chamfer the edges you need to chamfer? add a couple of edges to the fillet rather than the default and you'll get a nice rounded edge. It causes some nasty geo IF YOU WERE GOING TO SUBDIVIDE, but you're not, so who gives a fuck? One of the big reasons for the sub-d push for…
Another small point. Its best to double up your control edges on both sides of your hard edges, on the front and inside the circle in this case. That way you can easily edge slide either edge to edjust the size of the rounded edge. If you have 2 edges both on the inner side there, you may run into some problems and…
I dont know if you were using edge loops initially, and I dont even know if this will work now its tris. But arent edge loops dependant on angles? So it should still see the edge original loops. So (still some work involved) if you select a edge from each of your edge loops, then hit the loop tool. Hide these then do the…
During the height of the cold war (1980s) served in a heavy mechanised brigade so had traipsed thru hardened command structures, as part of my duties. Abiding memories aside from grime, body odor + cigarette smoke were of cables leading every-which-way alongside paper strewn everywhere with tatty edged maps pinned centre…
Hello ! The example with the hands is really as straightforward and self-evident as it can be. If a modeler on a team made the model the way shown on the right, for a bake supposed to capture smooth skin/organics, it simply would have to be redone after removing these hard edges because they are not only unnessary, but…