Lighting is definitely more interesting than before. Though, if this is a building you want people to go into, I would light up the doorway, rather than the windows on either side. Same as everyone else mentioned about the glowy windows. It's a good start, but some variation/blinds/curtains would help considerably. Your…
This thread is really interesting. For my final year project at university, I am exploring modularity and how it's use can speed up the workflow of level designers. I am using the above method for my tiling wall sections. The piece I'm creating as actually a re-creation of a dungeon from Zelda: A Link to the Past on Snes.…
Overall, aesthetically, it looks pretty good. A few hitting points: The roof choice is bad. It's the wrong material for the situation. Secondly, the middle section being at a higher angle is stretched more than the rest. The doors on the right side (if looking at the front) have no foundation like the front or other side.…
Hey guys, I've been trying to get some good work methods down for baking down high poly models and I thought I'd test on a rather simple crate. I've had this problem a lot in the past, and have been trying lots of things in attempt to remedy this without much luck. I've pulled the low poly mesh out from under the reference…
I thought from this Nvidia writeup, a engine creator could use the OUTPUT red and Blue channel to contain more vector information that the OUTPUT green channel missed. I am not having any confusions about the swizzle of red and blue in the original file to green and alpha in the output dds. As in like the blue or red…
Im finally back, Well not exactly yet but i will be . My processor fried about a month back and i have yet to get it. But don't be alarmed i get it tomorrow Monday the 18th. I got it for free because we used the warrenty that was still on it. We couldn't find the reciept so we had to send it all the way up to ohio and then…
Hey guys, i recently completed the VG remix low poly contest (diablo 2 infernal gate) but was amazed and inspired by Daniel Duys god of war concepts and products http://www.polycount.com/forum/showthread.php?t=123832 so i wanted to try my hand at one like that style but with pirates of teh carribean. I am thinking the…
Hey guy's this is actually a really noody question but I kind of just went with it until now. Texture sizes, which ones are the most common? I'm not sure if this is completley wrong or fine but I've always used like 800x800 since I was it in a tutorial a long time ago -.- Can somone please elaborate on this? I'm guessing…
Hi, (first of all...excuse my bad english...he,he) while I did an internship I was allowed to use 3dsmax for my own for a while. I started to make a Skeletor model...but I couldnt finish it until the internship ended. The modeling stuff is quiet done, there are only details which arent so nice (nevermind)...the unwrapping…
Hi. I'm doing the Pale Man's room from Pan's Labyrinth for my uni project and I think it reached a point where I don't feel embarrassed posting it here. I'm kinda following the the design from the movie but I added some of my own changes like the pillar design. This is what I have so far. I used Maya and Zbrush for…