What are you rendering this with? The skin in particular feels pretty unnatural and plastic-y, might be good to use something with a decent skin shader.
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…
Good job. Def very dark souls-y. Horns don't look as good as the rest but those shaders are insane, specially compared to the "simple" geo that the armor pieces have.
absolutely amazing, great work (Y)... Only thing I could pick out was that the pink flower on your fourth screenshot is completely static as the rest of your foliage is moving.