I have a couple days of free time so Ive decided to take another shot at character modeling. So far I have a rough base and Im getting ready to start sculpting!
Hi all, I've never posted here before but do feel free to tear my model apart. It's what i'm here for :) This the fourth sculpt I've done so critique is welcomed.
Hello everyone! This is my work wich I did in free time for practice. Sculpted and rendered in Zbrush. Based on the concept by Song Nan Li - https://www.artstation.com/artwork/6zmox Thanks for watching!
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Very true. I came to that exact realization, but strangely it was only about a week ago. So I'm now working on a sculpt of a plain ol' lady. Thanks a lot for taking a look Chillydog!
^ 'tis true. I feel Mudbox's fairly advanced 3d painting tools as well as the standardized UI are the two main points that are keeping it in the market at all (what with Zbrush dominating in the sculpting area).
Polypainting does not require UVs; one of its advantages is being completely free of them. You can have the model completely sculpted and painted before having to worry about retopologizing or unwrapping.
Hey everyone, I hope you're all doing great. This is my first post on polycount and here's a character art piece that I'm working on. It's based on a concept by MinTiger (Jang Minho). I'd like to get some feedback, and you don't have to hold back. I'm particularly looking for input on the proportions before I move on to…
This is my first thread here on Polycount. Figured it might as well be a Sketchbook. Most of the content on here will be 1-2 hour sculpts. Any and all C&C are welcome!! :) These first three are from sometime in 2010-2011.
Thanks for this thread! Tomorrow's stream I'll be working on a sculpt of Malon from the ocarina of time. I normally stream three days a week with spontaneous streams on the weekends http://www.twitch.tv/pols_kulpt