It wouldn't be trivial when so many don't actually grasp it (which is often enough the case). And I still don't see how anything in the first post negates the concept of community or sharing ideas. Success can be a deceiving thing. One could model a car and think they were successful in creating it, unaware that having…
Thanks guys. Praetus - I think you're the first person who said the attack feels floaty. But, looking at it, if you are talking about just the jump up, I can see what you mean. I was a little torn with the attack. I wanted to match it to the LoL style, but the first thing about it is that none of the abilities (that I saw…
No problem. I get what you are saying. The pics are from the students assignments for low poly modeling with only diffuse textures. We have broken down the 3d art class into several different modules. So to teach one step at a time. Next will be UV Unwrap, and normal baking. Then we will move on to Specular, Ambient…
I don't intend to devalue any of the advice sent my way, and input from industry professionals is even more appreciated. I like to be really sure of the steps of a process before I start it, to minimise how much has to be re-done. So rather than asking for other/quicker ways to do it right after being told one, I'm more…
As with @polycount.com email addresses, Polycount Cottages (the GSI-hosted ad-supported ones, not the .net paid ones) are in the process of being moved/overhauled/shut down. If you want to retain access to your cottage, GSI needs to set you up with a new account on the new servers. As a bonus, you'll also get a new domain…
I'm pretty new to Zbrush having spent the last 2 weeks burning through the Three "Intro to Zbrush" video tutorials by Michael Pavlovich, I've learnt a great deal on the inner workings of Zbrush and how to make a good start on getting sculpts done but I'm wanting to find a bit more information or general advice on the step…
Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
@Neox Hell yeah ! These costumes struck me as something straight out of a N64 Zelda spinoff. If you haven't already I'd suggest playing with per-face micro-atlas texturing on these (if you plan to have them be unlit, that is - although it can work along subtle realtime shading too). It's a bit counter-intuitive and…
Hi! Based on your posts until now, I get the impression you want to run before you can walk. I would repeat what was suggested to you in another thread: Create a car model start to finish. Probably a step before that is to decide weather you target pre-rendered or real-time (not a vehicle artist, but by looking at recent…